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	<title>Comments on: Pixar Rendering Farm</title>
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	<pubDate>Mon, 21 May 2012 17:14:11 +0000</pubDate>
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		<title>By: Cheap how to make a bow and arrow</title>
		<link>http://www.stopgeek.com/pixar-rendering-farm.html/comment-page-1#comment-150011</link>
		<dc:creator>Cheap how to make a bow and arrow</dc:creator>
		<pubDate>Wed, 29 Jun 2011 09:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://stopgeek.com/pixar-rendering-farm.html#comment-150011</guid>
		<description>Thank You, &lt;a href="http://www.gravatar.com/howtomakealoni#1" rel="nofollow"&gt;All about how to make a longbow&lt;/a&gt; [url=http://www.gravatar.com/howtomakealoni#1]All about how to make a longbow[/url],  277,</description>
		<content:encoded><![CDATA[<p>Thank You, <a href="http://www.gravatar.com/howtomakealoni#1" rel="nofollow">All about how to make a longbow</a> [url=http://www.gravatar.com/howtomakealoni#1]All about how to make a longbow[/url],  277,</p>
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	<item>
		<title>By: Bob</title>
		<link>http://www.stopgeek.com/pixar-rendering-farm.html/comment-page-1#comment-9337</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Sun, 20 May 2007 21:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://stopgeek.com/pixar-rendering-farm.html#comment-9337</guid>
		<description>The thousand years estimate does seem a little like something somebody pulled out of their ass. What kind of computer? 486s? P-IIIs? The latest and greatest? From what era?</description>
		<content:encoded><![CDATA[<p>The thousand years estimate does seem a little like something somebody pulled out of their ass. What kind of computer? 486s? P-IIIs? The latest and greatest? From what era?</p>
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	<item>
		<title>By: Aaron Clay</title>
		<link>http://www.stopgeek.com/pixar-rendering-farm.html/comment-page-1#comment-4633</link>
		<dc:creator>Aaron Clay</dc:creator>
		<pubDate>Mon, 26 Feb 2007 03:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://stopgeek.com/pixar-rendering-farm.html#comment-4633</guid>
		<description>Not sure how you did the math.

I can encode a 3d animation sequence of about 3:00 (1280x768 @ 42 FPS, 3ds MAX) of 200 32x32 cb cubes switching colors, with dynamic particle shading (4 sources), and flying around in a random order in 4 minutes.

My setup is as follows

Intel Core 2 Quadro x2 (2.66 ghz, overclocked to 2.86 ghz)
8 gb 1024 mhz RAM (240 pin DDR2)
2x NVIDIA Quadro FX 5500
2x NVIDIA 8800 GTX (DiabloTek)

both in SLI 680, PCI-E (electrical)


given the sound requirements, and texture bitmapping/trihexagonal shadowing of the movie, it could be done with a dedicated machine in a few years (3 at tops)</description>
		<content:encoded><![CDATA[<p>Not sure how you did the math.</p>
<p>I can encode a 3d animation sequence of about 3:00 (1280&#215;768 @ 42 FPS, 3ds MAX) of 200 32&#215;32 cb cubes switching colors, with dynamic particle shading (4 sources), and flying around in a random order in 4 minutes.</p>
<p>My setup is as follows</p>
<p>Intel Core 2 Quadro x2 (2.66 ghz, overclocked to 2.86 ghz)<br />
8 gb 1024 mhz RAM (240 pin DDR2)<br />
2x NVIDIA Quadro FX 5500<br />
2x NVIDIA 8800 GTX (DiabloTek)</p>
<p>both in SLI 680, PCI-E (electrical)</p>
<p>given the sound requirements, and texture bitmapping/trihexagonal shadowing of the movie, it could be done with a dedicated machine in a few years (3 at tops)</p>
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